Yoshinori Kitase, Final Fantasy 8’s director, told IGN that he would "really rework the battle system" of the game. He noted that players struggled with the stat-heavy Junction system, which governed the characters and fights in the RPG.
“The thing about that system was the enemies levelled up in line with what the player’s level was," he explained. "And obviously you had to then use the Junction system and how you customise that to overcome the challenge there. And I think it was a very difficult system for some people to get into. Depending on player skills, sometimes they just didn't work out the best way of doing it."
Kitase expressed a desire to make the battle system more balanced and approachable for fans if a remake were to happen.
However, the prospect of a Final Fantasy 8 remake seems improbable. Kitase highlighted the enormity of recreating the volume of content seen in RPGs of that era, emphasizing the significant investment of time and effort required.
His sentiments echo his recent remarks about Final Fantasy 6, estimating that it would take approximately 20 years to remake.
Naoki Hamaguchi, director of Final Fantasy 7 Remake and Rebirth, emphasized the monumental task of remaking a SNES or PS1-era Final Fantasy game. He jokingly mentioned that if asked to embark on another numbered Final Fantasy remake after completing the trilogy for Final Fantasy 7, he would decline.
The conversation underscored the colossal undertaking involved in remaking these classic games, which necessitates a substantial budget, extended development period, and potentially multiple installments.
Currently, Square Enix's success with Final Fantasy 7 Remake does not guarantee remakes of other titles.
In other news, hands-on experiences with Rebirth shed light on transformations in the original’s overworld into a modern open world. Additionally, enhancements have been made to the original game’s romance system to reduce stress, while Cid and Vincent’s roles in battle are reserved for the third game in the trilogy.
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